Turtle/Mersnake

Shy and unassuming, this tricky creature is a master of the water realm and sharper than shattered glass.

The Mersnake may be slow on land, but it's as dangerous as it is graceful in the ocean.

Overview
The monster that remains, Mersnake, is a great Common monster to have, one of the best choices in CTW.

Pros: Cons:
 * PER
 * Slow
 * Can deny with Stun
 * 3rd best Power for a Common, along with Treezard
 * Multiple AoE moves
 * Not enough damaging moves

Generic Lapras (Mixed):

 * Inner Stiff (AoE 30 Physical dmg + Slow, 35s, 1 CD)
 * Tsunami (AoE 25 Water dmg, 37s, 2 CD)
 * Storm (60 Water dmg, 39s, 2 CD)
 * Stunning Strike (25 Physical dmg + Stun, 28s, 2 CD)

Generic Water Dragon (Curser):
Recommended Runes: 3 Speed; 2 Speed, 1 Strength
 * Inner Stiff
 * Stunning Strike
 * Destabilizing Strike (AoE Daze, 30s 3 CD)
 * Cleaning Whirlpool (AoE 20 Water Damage + PER, 37s, 2 CD)

This page isn't just for April! (Full Attacker):
Recommended Runes: 3 Strength
 * Storm
 * Inner Stiff
 * Tsunami
 * Flooding (35 Water Damage + PER, 19s, 0 CD)